

The rear left/right channel controls the rumble motors/haptic feedback units on the left/right. I am guessing the haptic feedback work by getting certain frequency from sound.?Ĭan someone please investigate in it? As it can be very useful to make vibration work again on other platform.ĭS5 declares a 4-channel USB audio interface besides the HID stuff. But haptic feedback (or any vibration) does not work at any another game I tested so far (MHW, Hades, Minecraft), and the dbd game play footage on YouTube either.
Ds4windows controller xinput test manual#
I can fell the controller vibrate with the background music and manual selection. When I am playing Day by daylight with dualsense connected to PC via usb, and set the sound output to dualsense. Even Steam Input falls short of supporting everything that I used to be able to perform.Įlder_scrolls_ The following mapping is what I am essentially trying to duplicate.

One essential feature that is still missing is some sort of Outer Ring binding system for analog sticks.
Ds4windows controller xinput test pro#
My main mapping goal right now is to be able to play Oblivion with the Switch Pro controller. Some progress has been made but nothing has been made with general users in mind. I am attempting to make the mapper base more device agnostic hoping that it will be easier to support various devices in the future many portions of DS4Windows depend on aspects specific to the DS4 hardware. No mapper that supports the Switch Pro controller can really do what I want so it is being used as the main test case Steam Input is probably the closest. It will probably take some time after the PS5 is released to the public in order for people to reverse engineer the various protocols so that the extra features of the DualSense can be utilized support for utilizing the DualSense Gyro will probably be the most important.Ĭurrently, I am working on a different mapper mapping against the Switch Pro controller. Based on one DualSense unboxing video I have seen, the DualSense will act as a generic DirectInput controller when plugged into a PC much like the DS4. As there is close to no info out there about the DualSense, there is no point worrying about hardware specific details. The future plan is to deprecate DS4Windows and use a different mapper base for a possible DualSense mapper application.
